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4 Suits

Keep a column useful and a sequence ready to move. Consider another move before using your last spare column.

A quick guide to the game
4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

The full four-suit game

The key details are straightforward. Spades, hearts, clubs and diamonds each contain two copies of every rank. This game uses two complete decks for a total of 104 cards. The objective remains eight same-suit sequences from King to Ace. Four suits adds more suit conflicts without changing the basic descending-rank rule.

Read rank and suit

The key details are straightforward. Spades and clubs remain different suits even though both are shown in dark ink. A group can move together only when all selected cards share a suit and descend by one rank. Matching colors are not enough to create a movable sequence. You can place an exposed card on a card exactly one rank higher even when their suits differ.

Build matching segments

Here is what to know. Small same-suit sequences can provide flexible building blocks. A long mixed-suit build may require several intermediate destinations to dismantle. Joining two matching segments often frees a column or exposes another card. Before moving a segment, check where the cards below it could go next.

Find hidden cards

The key details are straightforward. The starting layout contains hidden cards beneath the exposed bottom cards. The identities of those hidden cards are not shown by the Hint feature. Opening columns gives you more information for later decisions. Moving the final exposed card away turns the next hidden card face up.

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Manage empty columns

An empty column accepts any exposed card or legal same-suit group. Spare columns can help separate suits that have become interleaved. Moving a whole column to another empty column changes its position without improving the layout by itself. Consider which temporary arrangement leaves you with the most useful follow-up move.

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Think about Kings

Keep these details in mind. A same-suit group starting with a King follows that same destination rule. A completed King-to-Ace run leaves the tableau automatically once all thirteen cards are face up and aligned. A King can move only to an empty column because no rank is higher. Moving a King into the only empty column can limit your ability to reorganize other cards.

Prepare for the stock

On this website, the following points apply. You must fill every empty column before the stock can be used. A stock deal places one card onto each of the ten columns. Use the visible layout to plan before dealing, while recognizing that hidden stock cards are unknown. A new row can interrupt promising groups as well as create new connections.

Track the finish

The win message appears only after the game has collected all eight valid runs. The counter advances whenever a full same-suit run is collected. A descending mixed-suit run remains on the table until its suits can be separated. Eight collected runs account for all 104 cards in the game.

Use the learning controls

The key details are straightforward. Replay begins the same shuffle again so you can compare a different opening plan. Hints list legal moves and do not solve the whole deal. Undo restores the previous card arrangement, including automatic flips and completed runs. A random deal is not advertised as guaranteed winnable.

Local four-suit progress

On this website, the following points apply. This browser can save four-suit progress separately from the other difficulty modes. Local statistics show started games, wins and the best move count recorded on this device. The timer counts active visible play rather than time spent away from the page. Use Privacy & Cookie Settings to manage saving or remove those local records.